﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Experimental.GlobalIllumination.LightMode
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

#nullable disable
namespace UnityEngine.Experimental.GlobalIllumination
{
  /// <summary>
  ///   <para>The lightmode. A light can be real-time, mixed, baked or unknown. Unknown lights will be ignored by the baking backends.</para>
  /// </summary>
  public enum LightMode : byte
  {
    /// <summary>
    ///   <para>The light is real-time. No contribution will be baked in lightmaps or light probes.</para>
    /// </summary>
    Realtime,
    /// <summary>
    ///   <para>The light is mixed. Mixed lights are interpreted based on the global light mode setting in the lighting window.</para>
    /// </summary>
    Mixed,
    /// <summary>
    ///   <para>The light is fully baked and has no real-time component.</para>
    /// </summary>
    Baked,
    /// <summary>
    ///   <para>The light should be ignored by the baking backends.</para>
    /// </summary>
    Unknown,
  }
}
